salmon run: day 1
day 1 was spent coming up with a concept. i considered doing a laser and mirror type puzzle where the goal was to get a laser from a start point to an end point, using various devices to bounce the light. the other idea i didn’t pick was building social connections, which i came up with the idea of having the player be a matchmaker for a dating site. the mirror idea seemed a bit too generic, and the dating one seemed too heavy on story.
salmon came to mind because of the jam palette’s name (poisson) and salmon’s migration. i played a lot of penguins as a kid (which is probably based on pingus), and i thought a lemmings-type game would be fun to make and “easy enough to program in a week.”
i drew up a basic little tilesheet and got it imported into godot, then build a simple little s-shaped river with a start and end point. godot’s astar grid 2d was used for the salmon’s pathfinding. peaberry was picked for the font. i added camera up and down movement, and finished by doing some basic gui blocking and starting work on level data.
no playable version for day 1 because the export wasn’t set up right and isn’t properly “playable,” though there’s no actual gameplay to witness yet either.
salmon run
Make contraptions to get the salmon to their home river. Unfinished
Status | In development |
Author | sleptonce |
Genre | Puzzle |
Tags | 2D, Pixel Art, Singleplayer |
Languages | English |
More posts
- salmon run: day 2Jan 14, 2024
- salmon run: day 5Jan 14, 2024
- salmon run: day 4Jan 14, 2024
- salmon run: day 3Jan 14, 2024
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