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salmon run

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Devlog

  • salmon run: day 2
    January 14, 2024 by sleptonce#salmon run
    git tag most of day 2 was spent maintaining functionality while adding a state machine to the salmon, then extending it. animations were drawn for the fish instead of using the godot logo as a placeho... Continue reading
  • salmon run: day 5
    January 14, 2024 by sleptonce#salmon run
    git tag might be the last update for this, depending on when i wake up. i got frustrated on day 4 because of an animation looping. fixed it today, as well as adding a lot of level features, like dynam... Continue reading
  • salmon run: day 4
    January 14, 2024 by sleptonce
    1
    #salmon run
    git tag felt a lot better after taking a break. replaced the salmon’s vision area with a raycast which immediately fixed all my navigation issues. did a lot of gui work including making devices prop... Continue reading
  • salmon run: day 3
    January 14, 2024 by sleptonce#salmon run
    git tag didn’t do much on this day, worked on navigating and got frustrated after running into a collision issue i couldn’t figure out how to fix. no export or video for this day... Continue reading
  • salmon run: day 1
    January 14, 2024 by sleptonce#salmon run
    git tag day 1 was spent coming up with a concept. i considered doing a laser and mirror type puzzle where the goal was to get a laser from a start point to an end point, using various devices to bounc... Continue reading
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